Giving items
It's best to first read First Interaction before starting this tutorial.
In this tutorial, you will learn how to give items in your interactions.
Adding the give item
To add a give item entry, follow these steps:
- Right-click on your entry and select
+ Link with ...
. - Search for
Add give item
and click on the + icon to add it to your sequence.
Configuring the give item
The giving item entry has two types of giving an item: A custom item and a Serialized item.
Differences
- Custom Item
- Serialized Item
The custom item allows you to customize almost all the aspects of the item.
A custom item can't contain NBT data.
The serialized item gives you the ability to use the Item Capturer and capture the item from in-game.
You can't edit a serialized item. Only the name can be changed.
Using the Item Capturer(Serialized Item)
The easy way is to use the item capture because it just copies the item that you are currently holding in-game to the panel. To do this, just click on icon next to the item
field.
Configuring it yourself(Custom Item)
You can also configure the item yourself. Inside the item field select Custom Item
. Press the + icon right next to the Components(0)
text to add one of the following components:
- Amount: The amount of items given to the player.
- Flag: Specific options for the item.
- Lore: The lore of the item.
- Material: This is the item that the player will get.
- Item Name: This is the name of the item.
Result
After you configured your item, you can test your interaction by clicking the publish button, and then it should look something like this: