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Extension Update

· 3 min read
Gabber235
TypeWriter Maintainer

This release brings a foundational shift in Typewriter’s core structure and a major update to the item system, along with new features and important usability improvements. Below are the highlights:

Manifesting Stories Update

· 3 min read
Gabber235
TypeWriter Maintainer

Since this update is so big, it is almost impossible to list every change. Therefore, only the biggest changes are listed.

With 729 commits, 1,438 changed files, with 60,258 additions and 33,483 deletions, this is by far the biggest update in the history of Typewriter.

Restructured documentation

· 2 min read
MartenMrfc
Documentation Maintainer

Hey reader, Marten here. Noticed how Gabber235 spends a ton of time on documentation? Well, I thought, why not help out with that so he can focus more on building cool stuff for the plugin?

If you've been checking out the TypeWriter GitHub page's develop branch lately, you might've seen a bunch of new documentation. The cool part? We set it up to automatically generate whenever I push an update to the development branch. So, guess what? We've got a new documentation with the latest features for you!

Quality of life update

· One min read
Gabber235
TypeWriter Maintainer

Hey reader, hope you have had a great start to the new year! To make it even sweeter, the next version of Typewriter is here: The Quality of life update

Cinematics Update

· 2 min read
Gabber235
TypeWriter Maintainer

Hey reader, Get ready to bring your Minecraft server to life with the most exciting update since Typewriter's release. We've been hard at work, and this update is packed with game-changing features, led by the introduction of Cinematics 🎬.

Why I created Typewriter

· 2 min read
Gabber235
TypeWriter Maintainer

Who am I?

Hello there, Minecraft enthusiasts! My name is Gabber235, and for the past 10 years I've been creating Minecraft content. I've made a variety of different projects, from simple tweaks to complex interactions. And while I've always enjoyed creating these projects, I've always found that creating custom player interactions was a pain.