Dynamic Variables update
Hey reader! After weeks of development, I'm thrilled to introduce Dynamic Variables - a system that lets your content adapt during gameplay.
Hey reader! After weeks of development, I'm thrilled to introduce Dynamic Variables - a system that lets your content adapt during gameplay.
This release brings a foundational shift in Typewriter’s core structure and a major update to the item system, along with new features and important usability improvements. Below are the highlights:
Since this update is so big, it is almost impossible to list every change. Therefore, only the biggest changes are listed.
With 729 commits, 1,438 changed files, with 60,258 additions and 33,483 deletions, this is by far the biggest update in the history of Typewriter.
Hey reader, and fellow members! I've added numerous additions to the documentation. Here's a quick summary:
Hey reader, Marten here. Noticed how Gabber235 spends a ton of time on documentation? Well, I thought, why not help out with that so he can focus more on building cool stuff for the plugin?
If you've been checking out the TypeWriter GitHub page's develop branch lately, you might've seen a bunch of new documentation. The cool part? We set it up to automatically generate whenever I push an update to the development branch. So, guess what? We've got a new documentation with the latest features for you!
Hey reader, hope you have had a great start to the new year! To make it even sweeter, the next version of Typewriter is here: The Quality of life update
Hey reader, Get ready to bring your Minecraft server to life with the most exciting update since Typewriter's release. We've been hard at work, and this update is packed with game-changing features, led by the introduction of Cinematics 🎬.
Hello there, Minecraft enthusiasts! My name is Gabber235, and for the past 10 years I've been creating Minecraft content. I've made a variety of different projects, from simple tweaks to complex interactions. And while I've always enjoyed creating these projects, I've always found that creating custom player interactions was a pain.