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Version: 0.7.0

Potion Effect Cinematic

The PotionEffectCinematicEntry is used to apply different potion effects to the player during a cinematic.

How could this be used?

This can be used to dynamically apply effects like blindness, slowness, etc., at different times during a cinematic, enhancing the storytelling or gameplay experience.

Fields

Criteria

InheritedList
A list of facts that must be met by the player before this entry can be triggered.

Segments

RequiredListSegment

Segments are time frames in a cinematic. During a segment can take actions or display information.
 info
Segments cannot overlap. If you need overlapping segments, create a new entry.