Version: 0.7.0
Potion Effect Cinematic
The PotionEffectCinematicEntry
is used to apply different potion effects to the player during a cinematic.
How could this be used?
This can be used to dynamically apply effects like blindness, slowness, etc., at different times during a cinematic, enhancing the storytelling or gameplay experience.
Fields
Criteria
InheritedListA list of facts that must be met by the player before this entry can be triggered.
Segments
RequiredListSegmentSegments are time frames in a cinematic. During a segment can take actions or display information.
info
Segments cannot overlap. If you need overlapping segments, create a new entry.