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Version: 0.5.1

Particle Cinematic

The Particle Cinematic entry is used to spawn particles for a cinematic.

How could this be used?

This can be used to add dramatic effects to a cinematic. Like, blowing up a building and spawning a bunch of particles. Or, adding focus to a certain area by spawning particles around it.

Fields

Criteria

InheritedList
A list of facts that must be met by the player before this entry can be triggered.

Location

Required

The location to spawn the particles at.

Particle

Required

The particle to spawn.

Count

Required

The amount of particles to spawn.

Offset X

Required

The offset from the location on the X axis.

Offset Y

Required

The offset from the location on the Y axis.

Offset Z

Required

The offset from the location on the Z axis.

Speed

Required

The speed of the particles. For some particles, this is the "extra" data value to control particle behavior.

Segments

RequiredListSegment

Segments are time frames in a cinematic. During a segment can take actions or display information.
 info
Segments cannot overlap. If you need overlapping segments, create a new entry.