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Version: 0.5.1

Spoken Dialogue

The Spoken Dialogue Action is an action that displays an animated message to the player. This action provides you with the ability to display a message with a specified speaker, text, and duration.

How could this be used?

This action can be useful in a variety of situations. You can use it to create storylines, provide instructions to players, or create immersive roleplay experiences. The possibilities are endless!

Fields

Criteria

InheritedList
A list of facts that must be met by the player before this entry can be triggered.

Modifiers

InheritedList
A list of facts that will be modified for the player when this entry is triggered.

Triggers

RequiredList

Speaker

Required

Text

RequiredColoredMulti-LinePlaceholders

The text to display to the player.


Colors and formatting from the MiniMessage Adventure Api can be used. So for example, you can use <red>Some Text</red> for red text.

Placeholders from the PlaceholderApi can be used. So for example, you can use %player_name% for the player name.

Duration

Required

The duration it takes to type out the message.


Durations can be specified in the following format: 1d 2h 3m 4s. The following units are supported: d for days, h for hours,m for minutes and s for seconds.