Skip to main content
 Warning: Unmaintained Version
Version: 0.4.2

Spoken Dialogue

The Spoken Dialogue Action is an action that displays an animated message to the player. This action provides you with the ability to display a message with a specified speaker, text, and duration.

How could this be used?

This action can be useful in a variety of situations. You can use it to create storylines, provide instructions to players, or create immersive roleplay experiences. The possibilities are endless!

Fields

Criteria

InheritedList
A list of facts that must be met by the player before this entry can be triggered.

Modifiers

InheritedList
A list of facts that will be modified for the player when this entry is triggered.

Triggers

InheritedList
A list of entries that will be triggered after this entry is triggered.

Speaker

Inherited
A reference to a speaker that will be used.

Text

RequiredColoredPlaceholders

The text to display to the player.


Colors and formatting from the MiniMessage Adventure Api can be used. So for example, you can use <red>Some Text</red> for red text.

Placeholders from the PlaceholderApi can be used. So for example, you can use %player_name% for the player name.

Duration

Required

The duration it takes to type out the message.


Durations can be specified in the following format: 1d 2h 3m 4s. The following units are supported: d for days, h for hours,m for minutes and s for seconds.