Version: 0.4.2
Spoken Dialogue
The Spoken Dialogue Action
is an action that displays an animated message to the player. This action provides you with the ability to display a message with a specified speaker, text, and duration.
How could this be used?
This action can be useful in a variety of situations. You can use it to create storylines, provide instructions to players, or create immersive roleplay experiences. The possibilities are endless!
Fields
Criteria
InheritedListA list of facts that must be met by the player before this entry can be triggered.
Modifiers
InheritedListA list of facts that will be modified for the player when this entry is triggered.
Triggers
InheritedListA list of entries that will be triggered after this entry is triggered.
Speaker
InheritedA reference to a speaker that will be used.
Text
RequiredColoredPlaceholdersThe text to display to the player.
Colors and formatting from the
MiniMessage Adventure Api
can be used. So for example, you can use <red>Some Text</red>
for red text.Placeholders from the
PlaceholderApi
can be used. So for example, you can use %player_name%
for the player name.Duration
RequiredThe duration it takes to type out the message.
Durations can be specified in the following format:
1d 2h 3m 4s
. The following units are supported: d
for days, h
for hours,m
for minutes and s
for seconds.