Version: Beta ⚠️
Reference Npc Cinematic
Deprecation Warning
This Entry has been marked as deprecated and will be removed in a future release.
Suggested solution: Use the EntityAdapter instead
The Reference NPC Cinematic
entry that plays a recorded animation back on a reference NPC.
When active, the original NPC will be hidden and a clone will be spawned in its place.
How could this be used?
This could be used to create a cinematic where the player is talking to an NPC. Like going in to a store and talking to the shopkeeper.
Fields
Criteria
InheritedListA list of facts that must be met by the player before this entry can be triggered.
Recorded Segments
RequiredListReference Npc
RequiredReference npc to clone