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 Warning: Beta Version
Version: Beta ⚠️

Reference Npc Cinematic

 Deprecation Warning

This Entry has been marked as deprecated and will be removed in a future release.

Suggested solution: Use the EntityAdapter instead

The Reference NPC Cinematic entry that plays a recorded animation back on a reference NPC. When active, the original NPC will be hidden and a clone will be spawned in its place.

How could this be used?

This could be used to create a cinematic where the player is talking to an NPC. Like going in to a store and talking to the shopkeeper.

Fields

Criteria

InheritedList
A list of facts that must be met by the player before this entry can be triggered.

Recorded Segments

RequiredList

Reference Npc

Required

Reference npc to clone