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Version: 0.5.1

ArtifactEntry

The ArtifactEntry is a specialized interface derived from AssetEntry. Its primary purpose is to handle artifacts, which are assets generated by the plugins/adapters itself. Unlike standard assets, artifacts are usually dynamic and created during runtime. This makes them particularly useful for storing data that changes based on player interactions or game events.

An essential feature of ArtifactEntry is its unique artifactId. This identifier must remain constant once assigned and is used to reference the artifact within the plugin.

Usage

Here's a generic example of creating and using an ArtifactEntry:

Defining an ArtifactEntry

ExampleArtifactEntry.kt
@Entry("example_artifact", "An example artifact entry.", Colors.BLUE, "material-symbols:home-storage-rounded")
class ExampleArtifactEntry(
override val id: String = "",
override val name: String = "",
override val artifactId: String = "",
) : ArtifactEntry

Accessing the Artifact's Content

ExampleArtifactEntry.kt
suspend fun accessArtifactData(ref: Ref<out ArtifactEntry>) {
val assetManager = KoinJavaComponent.get<AssetManager>(AssetManager::class.java)
val entry = ref.get() ?: return
val content: String? = assetManager.fetchAsset(entry)
// Do something with the content
}

In this example, we get the content of the given artifact reference by using the AssetManager. The assetManager.fetchAsset method is then used to retrieve the content of the artifact, based the entry.