Dynamic Objectives
In some quests, the objectives need to progress forward and backwards based on the player's state. For example, the player needs to be in a certain region to continue.
It's best to first read Questing before starting this tutorial. As this tutorial builds upon the quest tutorial.
Adding the objective
For our quest, we want to change the objective based on if the player has the magnet boots equipped.
Since objectives are Audience
entries, we can use the various Audience
entries to show and hide the objectives.
To expand our quest, we will have the following objectives:
- When the player has not found the magnet boots, the objective is to find a way to cross the chasm.
- When the player has found the magnet boots, the objective is to equip the magnet boots.
- When the player has equipped the magnet boots, the objective is to walk across the chasm.
- Quest Manifest
- Quest Static
This is an interactive graph of all the entries in the selected pages.
You can view different pages by clicking on the tabs. Each page contains a view of the entries in that page.
Click on an entry to view its details.
This is what it looks like to play the quest: