Skip to main content
 Warning: Beta Version
Version: Beta ⚠️
Difficulty: Easy

Transform Tools

The editor's hotbar is laid out in two groups. On the left sit the editing tools: the wand (golden axe), Move (piston), Rotate (clock), and Resize (slime block). On the right, after a gap, sit Teleport (amethyst shard) and the session controls: Undo / Redo (arrow), Apply (dye), and Exit (barrier). The layout is the same in every shape editor. A tool that makes no sense for the shape leaves its slot empty instead of shifting the others, so a sphere simply has no rotate tool and every other slot stays where your hand expects it.

Everything the tools change stages into the live preview and is only saved when you click Apply. The boss bar follows the tool you are holding with its controls and current values, and closing the editor without applying throws the changes away. The exit item guards against fat fingers: with unapplied changes, the first click only warns, and a second click shortly after actually exits and discards.

Three gestures you only learn once

They work the same on every tool:

  • Sneak and scroll makes fine adjustments: slide the origin in 0.25 block steps, rotate in 5 degree steps, move the aimed face in 0.25 steps. Clicking stays for the bigger steps.
  • F (the swap hands key) cycles the tool's mode. On the move tool it locks the axis (Auto, X, Y, Z; shown in the item name and the guide color). On the rotate tool it switches between yaw and tilt, and on the polygon wand it selects the aimed corner and lets it go.
  • Q (the drop key) undoes the held tool's last change, so it only touches what that tool did. Sneak Q redoes it, so overshooting an undo is one press away from repair.

Each action plays a pitched click (up for grow, down for shrink), sweeps a short cooldown flash over the item, and shows the new value in the action bar. The move and rotate tools also render a glowing guide in the world showing exactly what the next step would do: a thick line along the move direction colored per axis (X red, Y green, Z blue) and capped with an arrowhead pointing the way it moves, or a gold ring in the rotation plane. Both guides size themselves to the region they belong to, so a guide on a tiny region is never too short to notice and a guide on a huge one never stretches out of sight. They are drawn with the same glowing display lines as the preview, so they stay readable through terrain.

Carrying the region

Right click with the move tool to pick the region up. While carried, the region hangs on your crosshair and follows it, landing on whatever surface you point at or floating at a fixed distance in the air. Scroll to push it further away or pull it closer. It snaps to the half block grid so placements stay clean; hold sneak for free placement. Right click again to place it, left click to put it back where it was.

For small corrections, left click nudges the region 0.5 blocks the way you are looking (2 blocks while sneaking), and sneak scrolling slides it in 0.25 block steps along the locked axis.

You can rotate the region while it hangs on your crosshair: switch to the clock and click, and it turns in place. The wand and the resize tool wait until the region is placed down, so a carry and a capture can never talk over each other in the undo history.

Resizing by grabbing faces

The resize tool works on the region's faces. Aim at the region and a glowing panel highlights the face under your crosshair: a side of a box, a single wall of a polygon, the base or the flank of a cone, the surface of a sphere. Then:

  • Right click grabs the face. It follows your view along its own normal, moving smoothly while the whole shape reshapes live (sneak to snap to quarter blocks). Right click again to keep it, left click to put it back.
  • Left click pushes the face 0.5 away from you, whichever side of the region you stand on; sneak left click pulls it toward you. Sneak and scroll for 0.25 steps along the face's own outward direction.

Faces move one side at a time: pushing the +X face of a box out grows the box on that side only, and the opposite face stays exactly where it was. That also means the polygon's walls, the cone's apex, and a capsule's caps are each edited on their own, so fitting a region against a building becomes push and pull instead of resize and recenter.

Teleporting

The amethyst shard solves editing far away regions. Right click teleports you to the region, lifting you to the nearest free spot, and sneak right click teleports to the border you are looking at instead, which is the faster way to reach the exact wall you want to nudge. It works from inside the region too, since your view ray still exits through the border you are facing; with nothing in your aim it falls back to the nearest point on the border and says so on the action bar. Left click brings you back to where you were, and clicking back and forth bounces between the two spots, which is the easiest way to compare the before and after of a move.

Undo and redo

Every change lands in a session history: wand marks, nudges, rotations, face moves, carries. The history knows which tool made each change, which is what powers the Q gesture. Undoing the resize tool's work never reverts the rotation you dialed in between, and sneak Q brings the last undone change back. When a newer change overlaps what Q would undo (marking again moves the origin, say), the editor keeps the history intact and points you to the arrow instead.

The arrow item walks the whole session: left click undoes, right click redoes, and sneak clicking undoes or redoes everything at once. The item itself mirrors the history state: a feather while there is nothing to undo yet, an arrow whose stack size grows with the undoable steps, and a spectral arrow counting the redos once everything is undone, so the hotbar tells you where you are. A quick scroll burst counts as a single step so undoing it does not take twenty clicks; a long fine tune splits into a step every few seconds.

Putting it together

A quick workflow for the market square: mark the rough sphere with the wand, pick it up with the move tool and drop it exactly on the fountain, then grab the sphere's surface with the resize tool and drag it until the whole square is covered. Click Apply once the readout shows what you want.