Skip to main content
 Warning: Beta Version
Version: Beta ⚠️
Difficulty: Easy

Regions

 Early Access

The Region Extension is in early access, available to sponsors.

 Required Extensions

You must have installed the Region Extension before starting this section.

 Before starting

Make sure you have read the layout documentation and know how to create static, sequence, and manifest pages.

A region is a 3D volume in your world. You define it once on a manifest page in one of six shapes, and every other entry that needs it points back at that single definition.

With a region in place you can fire triggers when a player crosses its boundary, filter an audience by it, read facts about it, draw its edge with particles or blocks, hold players inside or outside of it, and give it flags that rule what may happen to the blocks and players in it.

Regions do not have to stand still. Anchor one to an NPC or to the player and the whole volume travels along; events, audiences, facts, displays and flags keep working while it moves.

What is in this section

PageWhat it covers
Defining RegionsThe six shape entries and their placement fields
The In Game EditorMarking a shape in game and the transform tools
Region EventsReacting to crossings, blocking them, pushing players out
Region AudiencesFiltering an audience by a region, and the barrier
Boundary DisplaysShowing the boundary with particles, blocks, or entities
Facts and VariablesReading region state, and sharing facts inside one
Dynamic RegionsRegions that move, with a guard vision cone tutorial
Region FlagsRules about what may happen inside, and how priority works
Region CommandsEditing, visualizing, debugging and inspecting from chat

Start with Defining Regions; everything else builds on it.