Version: Beta ⚠️
SoundSourceEntry
The SoundSourceEntry
class is used to have a sound play at a specific entity in the world. This can be a moving target like an NPC. The sound source can be used in an entry with a Sound
parameter.
Usage
ExampleSoundSourceEntry.kt
@Entry("example_sound_source", "An example sound source entry.", Colors.BLUE, "ic:round-spatial-audio-off")
class ExampleSoundSourceEntry(
override val id: String = "",
override val name: String = "",
) : SoundSourceEntry {
override fun getEmitter(player: Player): SoundEmitter {
// Return the emitter that should be used for the sound.
// An entity should be provided.
return SoundEmitter(player.entityId)
}
}
This can be combined with other entry types like Speaker
. For example, an NPC that speaks can also be a sound emitter.