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 Warning: Unmaintained Version
Version: 0.6.1

AssetEntry

The AssetEntry is a specialized interface that extends the StaticEntry. It is primarily used for handling static assets within the game. Assets can include various types of files such as images, sounds, or other external resources that are crucial to enhancing the game environment and player experience. The key attribute of AssetEntry is the path, which specifies the location of the asset.

Usage

Here's a generic example of creating and using an AssetEntry:

Defining an AssetEntry

ExampleAssetEntry.kt
@Entry("example_asset", "An example asset entry.", Colors.BLUE, "material-symbols:home-storage-rounded")
class ExampleAssetEntry(
override val id: String = "",
override val name: String = "",
override val path: String = "",
) : AssetEntry

Accessing the Artifact's Content

To get the asset from the entry, you can use the following code:

ExampleAssetEntry.kt
suspend fun accessAssetData(ref: Ref<out AssetEntry>) {
val assetManager = KoinJavaComponent.get<AssetManager>(AssetManager::class.java)
val entry = ref.get() ?: return
val content: String? = assetManager.fetchAsset(entry)
// Do something with the content
}