Version: 0.5.1
Random Message Dialogue
The Random Message Dialogue
action displays a random message from a list to the player. This action provides you with the ability to create interactive dialogues with randomized responses.
How could this be used?
This action can be useful in a variety of situations. You can use it to create randomized NPC dialogue, quests with multiple randomized outcomes, or to add a level of unpredictability to your game. The possibilities are endless!
Fields
Criteria
InheritedListA list of facts that must be met by the player before this entry can be triggered.
Modifiers
InheritedListA list of facts that will be modified for the player when this entry is triggered.
Triggers
RequiredListSpeaker
RequiredMessages
RequiredListColoredMulti-LinePlaceholdersThe text to display to the player. One will be picked at random.
Colors and formatting from the
MiniMessage Adventure Api
can be used. So for example, you can use <red>Some Text</red>
for red text.Placeholders from the
PlaceholderApi
can be used. So for example, you can use %player_name%
for the player name.