Version: 0.5.1
Camera Cinematic
The Camera Cinematic
entry is used to create a cinematic camera path.
Durations for path points calculated based on the total duration of each segment and specified path point's duration. Suppose you have a segment with a duration of 300 ticks, and it has 3 path points. Then we specify the duration on the second path point as 200 ticks. The resulting durations between path points are as follows:
From | To | Duration |
---|---|---|
1 | 2 | 100 |
2 | 3 | 200 |
::: warning
Since the duration of a path point is the duration from that point to the next point,
the last path point will always have a duration of 0
.
Regardless of the duration specified on the last path point.
:::
How could this be used?
When you want to direct the player's attention to a specific object/location. Or when you want to show off a build.
Fields
Criteria
InheritedListA list of facts that must be met by the player before this entry can be triggered.
Segments
RequiredListSegmentSegments are time frames in a cinematic. During a segment can take actions or display information.
info
Segments cannot overlap. If you need overlapping segments, create a new entry.