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 Warning: Unmaintained Version
Version: 0.4.2

Player Kill Player Event

The Player Kill Player Event is triggered when a player kills another player. If you want to detect when a player kills some thing else, use the Player Kill Entity Event instead.

How could this be used?

This could be used to create a bounty system, where someone places a bounty on another player, and when that player is killed, the bounty is paid out to the player who kills them.

Fields

Triggers

InheritedList
A list of entries that will be triggered after this entry is triggered.

Killed Triggers

RequiredListReference

The entries connected tho this field will be triggered for the player who was killed.