Skip to main content
 Warning: Unmaintained Version
Version: 0.4.2

Random Message Dialogue

The Random Message Dialogue action displays a random message from a list to the player. This action provides you with the ability to create interactive dialogues with randomized responses.

How could this be used?

This action can be useful in a variety of situations. You can use it to create randomized NPC dialogue, quests with multiple randomized outcomes, or to add a level of unpredictability to your game. The possibilities are endless!

Fields

Criteria

InheritedList
A list of facts that must be met by the player before this entry can be triggered.

Modifiers

InheritedList
A list of facts that will be modified for the player when this entry is triggered.

Triggers

InheritedList
A list of entries that will be triggered after this entry is triggered.

Speaker

Inherited
A reference to a speaker that will be used.

Messages

RequiredListColoredMulti-LinePlaceholders

The text to display to the player. One will be picked at random.


Colors and formatting from the MiniMessage Adventure Api can be used. So for example, you can use <red>Some Text</red> for red text.

Placeholders from the PlaceholderApi can be used. So for example, you can use %player_name% for the player name.